setTransporterExit()

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setTransporterExit()

Define the location where transports will exit the map...

 

Syntax

setTransporterExit(x, y, player);

Parameters

Parameter

Type

Mandatory

Notes

Game version

x

Number

The x co-ordinate where the transport should disappear.

3.2

y

Number

The y co-ordinate where the transport should disappear.

3.2

player

Number

The ID of the player who this exit point belongs to.

3.2

Return value

Notes

This function is primarily designed for use in campaign missions. In other game modes, it would probably be better to use removeObject() instead.

When specifying the co-ordinates where the transport disappears, you should ideally choose a position at the edge of the map, otherwise it will look like the transport just disappears in to thin air.

When the transport leaves the map, eventTransporterExit() will be triggered.

Example

setTransportExit(47, 0, me);