startTransporterEntry()

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startTransporterEntry()

Bring a mission transporter on to the map...

 

Syntax

startTransporterEntry(x, y, player);

Parameters

Parameter

Type

Mandatory

Notes

Game version

Parameter

Type

Mandatory

Notes

Game version

x

Number

The x co-ordinate where the transport should appear from.

3.2

y

Number

The y co-ordinate where the transport should appear from.

3.2

player

Number

The ID of the player who the transport belongs to.

3.2

Return value

Notes

This function is primarily designed for use in campaign missions. In other game modes, it would probably be better to use addDroid() instead.

When specifying the co-ordinates where the transport appears from, you should ideally choose a position at the edge of the map, otherwise it will look like the transport just appeared out of nowhere.

The droids on the transport can be defined in mdroid.ini (about which I know nothing – please provide details if you know more!)

When the transport arrives, eventTransporterArrived() will be triggered.

Example

startTransportEntry(47, 0, me);