(info) Most of the information here is for Warzone 3.1 and above.

Skirmish Game Screen

Configure and start a new Skirmish game.

 

Screenshot

Interactions

ItemInteractionResultsNotes
Click.Return to Single Player Menu 
[Player]Click to edit,
change name,
hit Enter to save.

Updates "playerName" in config.

Displays a message in chat area indicating player name has changed.

Scripts can determine the player name via the playerData[] array in Warzone 3.2+.
Click.

Cruft, breakage and randomness.

This is a somewhat confusing and broken mechanism to select a player profile. See forum discussion.

Player colour should be set in Game Options Menu or Player Selection Panel.

Click.

Map Selection Panel

Updates "mapName" in  config.

The selected map name is shown next to the globe icon.

Despite saving the chosen map in config, the map will always default to Sk-Rush for future games.

Scripts can access mapName, mapWidth, mapHeight, startPositions[] and derrickPositions[].

Click icon to select mode.Enables or disables Scavenger faction in the game.

If there are no Scavenger bases on the map, there will be no Scavengers regardless of this setting.

Scripts can determine what mode was set via the scavengers global, and determine Scavenger player ID via the scavengerPlayer global.

Click icon to select mode.

Select alliances type:

Updates "aliance" in  config.

Scripts can determine what mode was set via the alliancesType global.

Alliance mode affects Victory Conditions in the Game Rules & SitRep.

Click icon to select mode.

Selects base type:

Updates "base" in config

Scripts can determine what mode was set via the baseType global.

Base type affects numerous Player Initialisation in the Game Rules & SitRep.

Click.

Hides the interface elements leaving only the map displayed.

Click anywhere on the map to re-display interface elements.

Players base and defence structures are highlighted on the map in their associated colour (see Players Panel).

If Scavengers are enabled, their structures are highlighted on the map in a random colour.

Oil derricks and even oil barrels are also highlighted on the map.

Click.Structure Limits Screen

Overrides certain structure limit defaults that were defined in Player Initialisation.

When certain structures are disabled (their limit set to 0), an icon will be displayed in a panel within the "Options" part of the screen:

IconMeaning
Cyborgs disabled
(no
 CYBORG_FACTORY structures)
Laser satellite disabled
(no
LASSAT structures)
Tanks disabled
(no
FACTORY structures)
Satellite uplink disabled
(no
SAT_UPLINK structures)
VTOLs disabled
(no
VTOL_FACTORY structures)

Note that even if those structures are disabled, it's possible they will still exist if they are pre-placed on the map and the base type setting doesn't cause them to be removed. Also, if droids are pre-placed on the map, those will also remain regardless of the structure limits that are imposed.

Scripts can process limits using setStructureLimits(), getStructureLimit(), applyLimitSet(), setDroidLimit() and getDroidLimit().

Scripts can quickly check if a specific structure can be built using the isStructureAvailable() function.

Click.Players Panel

Select which player slots to fill with AIs, etc., and then start the game.

Scripts can access player information via playerData[] and determine co-ordinates of starting locations from startPositions[].

Chat areaClick bottom of chat area,
Enter text,
Hit enter. 

Text is echoed to chat panel.

Disabled from Warzone 3.1 RC3 onwards.

A list of installed mods, including any mods in the currently selected map ("map mods") is listed at the top of the chat area.

Screen Location

Main Menu

Single Player Menu

 Skirmish Game Screen

Customisation

You can set defaults for this screen:

You can customise the following elements of this screen: