(info) Most of the information here is for Warzone 3.1 and above.

Difficulty Levels

What effects do the various difficultly levels have?

 

Campaign games

The Campaign difficulty is set on the Game Options Menu (updating the "difficulty" setting in config) and has following effects:

Difficulty levelEnemiesPlayer (You)
Easy 20% Damage

20% Damage

 10% Power

MediumNo Effect
Hard 20% Damage

 20% Damage

 10% Power

These effects only apply to Campaign mode.

Skirmish / Multiplayer games

In Skirmish and Multiplayer games, the difficulty for each AI (computer player) can be set independently via the Players Panel.

Different AIs respond differently to the difficulty setting, for example:

  • Nexus AI will cheat more on higher difficulty levels, giving itself more power boosts and random research gains. On "Easy", however, it will not cheat.
  • Semperfi AI compltely ignores difficulty setting.
  • NullBot AI follows a non-specialised research path on "Easy" setting, compared to adaptive research path on harder levels.

AI's set to "Easy" difficulty get the following hard-coded penalties:

  • 25% reduction in oil production (on Warzone 3.2 and above)

AI's set to "Insane" difficulty gain additional benefits that are hard-coded in to Warzone:

  • Their oil production is doubled (on Warzone 3.2 and above)
  • They lose fewer map-defined buildings in relation to the baseType (see Player Initialisation for full details).

Challenge games

In Challenge Games, the difficulty levels work the same as in Skirmish / Multiplayer games. The .ini file associated with the challenge defines the difficulty level of each AI player in the game.

Fast Play games

Not yet investigated – if you know, please leave a comment on this page.

Tutorial mode

Difficulty levels are not applicable in the tutorial.

Cheat codes

The following Cheats - Warzone 2100 Cheat Codes affect difficulty:

  • biffer baker – makes human units several orders of magnitude more deadly than enemy units
  • double up – makes human units twice as deadly than enemy units
Thanks to NoQ for providing this info in the forums!
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See Also

Related articles:

  • Player Ranks – rankings associated with human players
  • difficulty – determine difficulty level applied to your script
  • playerData[] – determine difficulty level applied to other players
  • Difficulty level constants:
    • EASY – Easy difficulty
    • MEDIUM – Medium difficulty
    • HARD – Hard difficulty
    • INSANE – Insane difficulty (not applicable to Campaign mode)
  • Player Initialisation – applies base type setting differently for Insane AI players.
  • powerType – doubled for Insane AI players
  • Game Options Menu – allows Campaign difficulty to be set
    • config – stores Campaign difficulty setting
  • Player Setup Panel – allows AI difficulty to be set in non-Campaign game modes