Define the location where transports will exit the map...
Syntax
setTransporterExit(x, y, player);
Parameters
Parameter
Type
Mandatory
Notes
Game version
x
Number
The x co-ordinate where the transport should disappear.
3.2
y
Number
The y co-ordinate where the transport should disappear.
3.2
player
Number
The ID of the player who this exit point belongs to.
3.2
Return value
Notes
This function is primarily designed for use in campaign missions. In other game modes, it would probably be better to use removeObject() instead.
When specifying the co-ordinates where the transport disappears, you should ideally choose a position at the edge of the map, otherwise it will look like the transport just disappears in to thin air.