Other great resources: Official JS API docs, Scripting Forum
powerType
- Aubergine
Â
Values
The power level setting defines the rate at which your derricks produce oil. The higher the power level, the more oil they will produce.
In Warzone 3.2+, INSANE AI players automatically get twice as much production from their derricks (see difficulty for more information).
Icon | Value | Description | INSANE AI Value |
---|---|---|---|
400 | Low power output | 800 | |
700 | Medium power output | 1400 | |
1000 | High power levels output | 2000 |
How is it set?
For Challenge Games, choose the set the "Power" property in your .ini file to the relevant number.
For Skirmish and Multiplayer games, the power type is defined on the game set-up screen:
The order in which things are built and researched will usually be quite different depending on the power level, so your script should act accordingly. For example, if your derricks have a base output of 1000 you might want to do a bit more research than you would if they were only outputting 400?
Examples
switch (powerType) { case 1000: { console("it's a high power game"); break; } case 700: { console("it's a medium power game"); break; } case 400: { console("it's a low power game"); break; } default: { console("unrecognised power level!"); } }
Availability 3.1 B1+
Requires:
- Warzone 3.1 Beta 1 or above
Contents
Jump to:
See also
Related articles:
- baseType – determines the amount of power a player is given at the start of the game
- setPower() – give power to a player
- playerPower() – determine how much power a player currently has
- Difficulty Levels – effects of difficulty setting on power level
Â