getBurnDamage()

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getBurnDamage()

Get the base damage applied per second to a player's burning objects...

 

Syntax

amount = getBurnDamage(player);

Parameters

Parameter

Type

Mandatory

Notes

Game Version

Parameter

Type

Mandatory

Notes

Game Version

player

Number

The player who's burn damage setting should be changed.

3.2

Return values

Value

Type

Notes

Game Version

Value

Type

Notes

Game Version

<amount>

Number

The base amount of damage the player's objects will receive per second when they are on fire.

3.2

<error>

Error

Invalid parameters.

3.2

Notes

This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.

Thermal armour upgrades reduce the amount of damage an object actually receives.

Example

var amount = getBurnDamage(me);