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getBurnDamage()

Get the base damage applied per second to a player's burning objects...

 

Syntax

amount = getBurnDamage(player);

Parameters

ParameterTypeMandatoryNotesGame Version
playerNumber(tick)The player who's burn damage setting should be changed.3.2

Return values

ValueTypeNotesGame Version
<amount>NumberThe base amount of damage the player's objects will receive per second when they are on fire.3.2
<error>ErrorInvalid parameters.3.2

Notes

This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.

Thermal armour upgrades reduce the amount of damage an object actually receives.

Example

var amount = getBurnDamage(me);
Availability DEV

Requires:

  • Warzone 3.2 or above
Contents

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See also

Related articles:

  • getBurnTime() – get the current burn time setting for a player
  • setBurnTime() – set the amount of time a player's objects burn for when they catch fire
  • setBurnDamage() – define the amount of damage a burning object receives

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