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getBurnTime()
Define how long units burn for when they catch fire...
Syntax
var time = getBurnTime(player);Parameters
Parameter | Type | Mandatory | Notes | Game Version |
|---|---|---|---|---|
player | Number | The player to inspect. | 3.2 |
Return values
Value | Type | Notes | Game Version |
|---|---|---|---|
<time> | Number | The player's current burn time setting, in milliseconds. | 3.2 |
<error> | Error | Invalid parameters. | 3.2 |
Example
var time = getBurnTime(me);