setBurnTime()

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setBurnTime()

Define how long units burn for when they catch fire...

 

Syntax

setBurnTime(player, time);

Parameters

Parameter

Type

Mandatory

Notes

Game Version

Parameter

Type

Mandatory

Notes

Game Version

player

Number

The player who's burn time should be changed.

3.2

time

Number

The amount of time, in milliseconds, that the player's objects burn for when they catch fire.

3.2

Return values

Value

Type

Notes

Game Version

Value

Type

Notes

Game Version

3.2

<error>

Error

Invalid parameters.

3.2

Example

// standard burn time is 10 seconds setBurnTime(me, 10000);