Define the base damage applied per second to burning objects...
Syntax
setBurnDamage(player, amount);
Parameters
Parameter
Type
Mandatory
Notes
Game Version
player
Number
The player who's burn damage setting should be changed.
3.2
amount
Number
The amount of damage per second to apply to the player's objects when they are on fire.
3.2
Return values
Value
Type
Notes
Game Version
3.2
<error>
Error
Invalid parameters.
3.2
Notes
This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.
Thermal armour upgrades reduce the amount of damage an object actually receives.
Example
// standard burn damage is 15
setBurnDamage(me, 15);
Availability DEV
Requires:
Warzone 3.2 or above
Contents
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See also
Related articles:
getBurnTime() – get the current burn time setting for a player
setBurnTime() – set the amount of time a player's objects burn for when they catch fire
getBurnDamage() – get the current burn damage setting for a player