setBurnDamage()

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setBurnDamage()

Define the base damage applied per second to burning objects...

 

Syntax

setBurnDamage(player, amount);

Parameters

Parameter

Type

Mandatory

Notes

Game Version

Parameter

Type

Mandatory

Notes

Game Version

player

Number

The player who's burn damage setting should be changed.

3.2

amount

Number

The amount of damage per second to apply to the player's objects when they are on fire.

3.2

Return values

Value

Type

Notes

Game Version

Value

Type

Notes

Game Version

3.2

<error>

Error

Invalid parameters.

3.2

Notes

This setting affects the base damage applied per second. Modifiers such as flamer upgrades, etc., will multiply this setting to apply more damage per second.

Thermal armour upgrades reduce the amount of damage an object actually receives.

Example

// standard burn damage is 15 setBurnDamage(me, 15);