Debug Menu

(warning) This encyclopaedia contains lots of spoilers - you should play through the campaigns first before reading too much here!

Debug Menu

The "Debug Menu" allows you to switch between player slots and place new objects on the map...

 

Accessing the Debug Menu

Using the Debug menu

The debug menu, pictured to the right, has a number of options as follows...

Map options

These are currently somewhat broken and it's recommended that you avoid using them.

The original idea for this section was to allow new maps to be created and edited directly within Warzone (see also the Tile and Z-Align buttons later), however the features were never fully implemented.

If your're a C++ developer and want to turn that project in to reality, a good place to start would be discussing the idea in the development forum.

Placement buttons

Current player

These buttons allow you to switch to different player slots.

In single player campaign, skirmish and challenge games, you will always start as player 0 regardless of which starting position you chose on the map, so it can sometimes be a little confusing as to which player is assigned to which starting position.

When you select a player, you basically become that player – you see their message console, you can click on their buildings to see what they are producing, you can order their units to do stuff, etc.

If the player is being controlled by an AI, you'll find that the AI keeps giving orders to it's buildings and units, cancelling any orders you gave them – there's nothing much you can do about that.

Any units or structures placed (using the placement buttons above) will be owned by the currently selected player.

You can even issue cheat commands for that player – so, for example, you could give them lots of power or all research.

 

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