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Players.allies[]
- Aubergine
Owned by Aubergine
Returns an array of players objects for living allied players.
Syntax
var allies = Players.allies; // array of allies players objects
Return value
An array of allied Players Objects, excluding me, spectators and vacant slots.
If you want a similar array that includes me, use Players.alliesAndMe[] instead.
Notes
The indexes in the array are sequential and not based on player IDs.
Uses caching to boost performance. The cache is automatically invalidated every game tick. See Cache API for details.
Example
Iterating through allies
Players.allies.forEach(function(ally) { // ally = players object for current ally // ally.id = id of allied player });
Check if specific player is an ally
// you could do this: var isAlly = allianceExistsBetween(me, playerID); // but it won't filter out spectators or vacant slots // this, on the other hand, does filter them out: var isAlly = Players[playerID].isAlly; // if you want to know if they are living ally: var isLivingAlly = Players[playerID].isAlly && Players[playerID].isAlive;
Contents
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See also
Related articles:
- allianceExistsBetween() – check if two players are allies
- Players & Alliances – reference of JS API features relating to players and alliances
Players API
Topics:
- isPlayerAlive() — A global function that performs a basic, un-cached check to determine if a player is alive.
- eventTeamRevived() — A global event triggered when a team is revived (one or more of it's players resurrected).
- eventPlayerDefeated() — A global event triggered when a player is defeated.
- eventPlayerRevived() — A global event triggered when a player is revived (brought back to life).
- Modding Players API — The Players API supports modding...
- isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
- Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
- Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
- Players.alive[] — Returns an array of players objects for living players.
- Players.allies[] — Returns an array of players objects for living allied players.
- Players.refresh() — Rebuilds all Players Objects, use with care!
- Players.dead[] — Returns an array of players objects for dead players.
- Players.scavenger — Returns the players object associated with the Scavenger faction, even if Scavengers are disabled.
- Players.me — Returns the player object associated with your script.
- Players.enemies[] — Returns an array of players objects for living enemy players.
- Players.mod() — Extend the Players API and Players Objects with your own features...
- Players Objects — The objects returned by the Players API are enhanced versions of Player objects...
- eventTeamDefeated() — A global event triggered when a team is defeated (all it's players defeated).