This AI is still in early stages of development.
Players.enemies[]
- Aubergine
Owned by Aubergine
Returns an array of players objects for living enemy players.
Syntax
var enemies = Players.enemies; // array of enemy players objects
Return value
An array of enemy Players Objects, including Scavengers (if they are alive), excluding spectators and vacant slots.
Notes
The indexes in the array are sequential and not based on player IDs.
Uses caching to boost performance. The cache is automatically invalidated every game tick. See Cache API for details.
Example
Iterating through enemies
Players.enemies.forEach(function(enemy) { // enemy = players object for current enemy // enemy.id = id of enemy player });
Check if specific player is an enemy
// you could do this: var isEnemy = !allianceExistsBetween(me, playerID); // but it won't filter out spectators or vacant slots // this, on the other hand, does filter them out: var isEnemy = Players[playerID].isEnemy; // if you want to know if they are living enemy: var isLivingEnemy = Players[playerID].isEnemy && Players[playerID].isAlive;
Contents
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See also
Related articles:
- allianceExistsBetween() – check if two players are allies
- Players & Alliances – reference of JS API features relating to players and alliances
Players API
Topics:
- isPlayerAlive() — A global function that performs a basic, un-cached check to determine if a player is alive.
- eventTeamRevived() — A global event triggered when a team is revived (one or more of it's players resurrected).
- eventPlayerDefeated() — A global event triggered when a player is defeated.
- eventPlayerRevived() — A global event triggered when a player is revived (brought back to life).
- Modding Players API — The Players API supports modding...
- isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
- Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
- Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
- Players.alive[] — Returns an array of players objects for living players.
- Players.allies[] — Returns an array of players objects for living allied players.
- Players.refresh() — Rebuilds all Players Objects, use with care!
- Players.dead[] — Returns an array of players objects for dead players.
- Players.scavenger — Returns the players object associated with the Scavenger faction, even if Scavengers are disabled.
- Players.me — Returns the player object associated with your script.
- Players.enemies[] — Returns an array of players objects for living enemy players.
- Players.mod() — Extend the Players API and Players Objects with your own features...
- Players Objects — The objects returned by the Players API are enhanced versions of Player objects...
- eventTeamDefeated() — A global event triggered when a team is defeated (all it's players defeated).