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eventTeamRevived()
- Aubergine
Owned by Aubergine
A global event triggered when a team is revived (one or more of it's players resurrected).
Syntax
function eventTeamRevived(team) { // code to run when team is revived }
Parameters
Parameter | Type | Mandatory | Notes | API Version |
---|---|---|---|---|
team | Object | An object containing two properties:
The object has two methods:
| 1.0 |
Return value
The return value is not currently processed.
Notes
The event is not triggered for teams consisting only of spectators and/or vacant slots.
After the team is revived, the event may lag behind a little - it's only triggered the next time a script tries to determine if the players in the team are alive (and even then only when any caches invalidate). If you want to force a periodical check, set a timer as follows:
Force state check every 2 seconds
function checkPlayerStates() { void Players.alive; // will cause applicable events to be triggered } setTimer("checkPlayerStates", 2000); // check every 2 seconds
The eventTeamRevived() event will be triggered after the eventPlayerRevived() event that led to the team being revived (team state is checked whenever a player is defeated or revived).
Example
Display message when team revived
function eventTeamRevived(team) { // .toString() will be invoked = team.name console("Team "+team+" is back for more!"); // want to find out what players are in that team? var members = Players.filter(function(player) { return (player.team == team); }); // members is now an array of players objects // associated with the players in the team // or which players are alive in the team? var living = Players.alive.filter(function(player) { return (player.team == team); }); // living is now an array of players objects // associated with the living players in the team }
Contents
Jump to:
See also
Related articles:
- eventPlayerDefeated() – triggered when a player is defeated
- eventPlayerRevived() – triggered when a player is revived
- eventTeamDefeated() – triggered when a team is defeated
- Victory Conditions – how to determine game victory conditions
Players API
Topics:
- isPlayerAlive() — A global function that performs a basic, un-cached check to determine if a player is alive.
- eventTeamRevived() — A global event triggered when a team is revived (one or more of it's players resurrected).
- eventPlayerDefeated() — A global event triggered when a player is defeated.
- eventPlayerRevived() — A global event triggered when a player is revived (brought back to life).
- Modding Players API — The Players API supports modding...
- isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
- Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
- Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
- Players.alive[] — Returns an array of players objects for living players.
- Players.allies[] — Returns an array of players objects for living allied players.
- Players.refresh() — Rebuilds all Players Objects, use with care!
- Players.dead[] — Returns an array of players objects for dead players.
- Players.scavenger — Returns the players object associated with the Scavenger faction, even if Scavengers are disabled.
- Players.me — Returns the player object associated with your script.
- Players.enemies[] — Returns an array of players objects for living enemy players.
- Players.mod() — Extend the Players API and Players Objects with your own features...
- Players Objects — The objects returned by the Players API are enhanced versions of Player objects...
- eventTeamDefeated() — A global event triggered when a team is defeated (all it's players defeated).