groupAddArea()

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groupAddArea()

Add most objects within an area of the map to a group...

In need of technical review - looks like some stuff has changed in WZ 3.2.

Also, looks like the x,y params were world coords instead of tile coords in 3.1.0 and earlier.

 

Syntax

groupAddArea(group, x1, y1, x2, y2);

Parameters

Parameter

Type

Mandatory

Description

Game version

group

Number

The ID of the group to add the objects to.

If any of the objects are already in a group, they will be moved to this group and removed from their old group.

3.1 Beta 1

x1

Number

The x co-ordinate of the top-left corner

3.1 Beta 1

y1

Number

The y co-ordinate of the top-left corner

3.1 Beta 1

x2

Number

The x co-ordinate of the bottom-right corner

3.1 Beta 1

y2

Number

The y co-ordinate of the bottom-right corner

3.1 Beta 1

Return value

Value

Type

Description

Game version

undefined

Undefined

The droids, if any, were added to the group

3.1 Beta 1

<error>

Error

Either the group doesn't exist, you don't own the group, or you don't own the droid.

3.1 Beta 1

Notes

This function will only add droids owned by the player your script is associated with ('me') to the group. (not sure if this is still true on WZ 3.2)

There are some types of droid which will not be added:

This means that you can locate a commander or transport, and then grab all droids around it and assign them to the commander or embark them on a transport.

Example

Add all droids within 20 tiles of my base to a group...
var basePos = startPositions[playerData[me].position];   var baseGroup = newGroup();   groupAddArea( baseGroup, Math.max(basePos.x-20, 0), Math.max(basePos.y-20, 0), Math.min(basePos.x+20, mapWidth), math.min(basePos.y+20, mapHeight) );