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groupAdd()
Add a game object to a group...
Syntax
groupAdd(group, gameObj);Parameters
Parameter | Type | Mandatory | Description | Game version |
|---|---|---|---|---|
group | Number | The unique ID of the group you want to add to. If the group ID doesn't exist, a group will be created automatically. You can determine the next available group from You can also use newGroup() to create a new group and get it's ID. | 3.2 | |
gameObj | A valid droid, structure or feature. If it's already in a different group, it will be transferred in to this group. | 3.2 |
Return value
Value | Type | Description | Game version |
|---|---|---|---|
| Undefined | The object was added to the group (or was already in it) | 3.2 |
<error> | Error | Invalid parameters. | 3.2 |
Notes
Read important notes about changes to groups in Warzone 3.2.
Example
Add any attacker (regardless of object type) to an 'annoyances' group...
var annoyances = newGroup();
function eventAttacked(victim, attacker) {
groupAdd(annoyances, attacker);
}