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Random Stuff

Overview

This section contains some random things that you might find useful...

Guides

  • enumEnemyStruct(structure[,viewer]) — Returns an array of all enemy structures of a given type, optionally filtered to visibility of lookingPlayer.
  • getEnemyPlayerIDs() — Returns an array of all enemy player IDs, including scavengers, using caching for extra performance.
  • Prioritising research — Based on events in the game, how can I change my research priorities?