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Data objects
- Aubergine
Overview
The following objects are in this category:
Object | Notes | Related features | Availability |
---|---|---|---|
Group Object | Information about a group defined in labels.ini. | 3.2+ | |
Player object | Information about a specific player in the game, with the exception of scavenger faction (scavengers don't have a player object). Lots of extra properties were added in Warzone 3.2. The .type of this object is PLAYER_DATA. | playerData[] | 3.1 B1+ |
Research object | Information about a technology and it's current research status. The .type of this object is RESEARCH_DATA. | 3.1 B1+ | |
Template Object | Information about a droid template, but in a somewhat odd form which I have a hunch may change considerably in future. There is currently no .type property on these objects. | 3.2+ | |
Weapon Object | Static information about a weapon turret such as it's damage and rate of fire. You can find out what weapons a droid or structure has, and variable information such as when they last fired and reload state, from the .weapons[] property of Droid objects and Structure objects. There is currently no .type property on these objects. | getWeaponInfo() | 3.2+ |
Data Objects
Object specifications:
- Group Object — A group of Game objects...
- Player object — Specifies useful static information about a specific player in the game.
- Research object — Describes various attributes related to a specific researchable technology.
- Template Object — An object describing a droid template...
- Weapon Object — An object describing a weapon turret...