This is a very old map editor. Use the new map editor instead: FlaME
Object Properties
- Aubergine
(click to zoom) | Name (can't be changed) - This is the name of the type of object that you are editing. Class (can't be changed) - This is the type of object that you are editing (e.g. structure etc.). Unique ID (can't be changed) - This is the unique identification number of the object that you are editing. You do not need to concern yourself with this. Player ID - This allows you to change the player identification number for the object that you are editing. For instance, player 1 buildings have a Player ID of 1. Position X, Y, Z - This allows you to change the co-ordinate of the object that you are editing. Rotation X, Y, Z - This allows you to change the rotation properties of the object you are editing. It is best not to type in rotation values, but to use the rotate object icon (see Icons, Rotate Object). Game Position X, Y, Z (can't be changed) - This shows the co-ordinate of the object that you are editing in world (W) co-ordinates. |