This AI is still in early stages of development.
global
- Aubergine
Owned by Aubergine
A global reference to the global object...
Syntax
global // the global object
Parameters
Not applicable.
Return value
The global 'global' property is a reference to the global object.
Example
Reference a property of the global object/scope
var bar = "kipper"; function foo() { var bar = "halibut"; console(bar); // halibut console(global.bar); // kipper }
Easily access global from within enclosures/sandboxes
(function(){ // https://warzone.atlassian.net/wiki/display/jsapi/Code+sandboxing var eventStartLevel; // oops, now we can't define global eventStartLevel from in here :( // oh, yes we can! :) global.eventStartLevel = function() { // code } })();
Contents
Jump to:
See also
Related articles:
- object.addConst() – define a global constant (eg. from within a function)
- Globals – global properties defined by Warzone JS API
Globals
Topics:
- Native — Allows access to JS API natives that have been replaced or removed by the Define API...
- toArray() — Convert an array-like object in to an array...
- now — Return current universal time expressed as milliseconds since midnight, January 1, 1970.
- out() — Message output handler.
- out.HOST — Outputs the message to the game host via in-game chat .
- out.DEFAULT — Outputs the message via out.HOST or out.CONSOLE depending on Warzone version.
- out.ERROR — Outputs the message as an exception.
- out.DEBUG — Output message to debug().
- out.CONSOLE — Output message to console().
- out.ASSERT — Asserts whether config is truthy, and if not throws a game assert and a Javascript error...
- out.CHAT — Outputs the message to allies of the script player via in-game chat.
- out.RETURN — Returns the message to the calling script.
- difficultyScale() — Select a value based on difficulty level...
- global — A global reference to the global object...