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Time Constants
- Aubergine
Owned by Aubergine
A few constants to make working with times more semantic...
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Months
The following constants can be used when working with the Javascript Date object, to specify a specific month:
JAN
,JANUARY
FEB
,FEBRUARY
MAR
,MARCH
APR
,APRIL
MAY
JUN
,JUNE
JUL
,JULY
AUG
,AUGUST
SEP
,SEPTEMBER
OCT
,OCTOBER
NOV
,NOVEMBER
DEC
,DECEMBER
Millisecond conversions
If you're working in milliseconds, these constants are useful:
SECONDS
 – eg.12*SECONDS
would give a value of 12000 millisecondsMINUTES
 – eg.5*MINUTES
would give a value of 300000 millisecondsHOURS
 – eg.1*HOURS
would give a value of 3600000 milliseconds
Second conversions
If you're working in seconds, these constants are useful:
SECS
 – eg.12*SECS
would give a value of 12 secondsMINS
 – eg.5*MINS
would give a value of 300 secondsHRS
 – eg.1*HRS
would give a value of 3600 seconds
Notes
In Warzone 3.1, setMissionTime() and setReinforcementTime() used time units of 1/10th of a second, which sounds odd until you realise that's the interval of a game tick and also the update rate of gameTime. It was very confusing unit to work with, so in Warzone 3.2 the functions were updated to use seconds instead.
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See also
Milliseconds:
- now – get current real-world time specified in milliseconds
- setTimer() – call a function on a repeating interval specified in milliseconds
- queue() – call a function after a delay specified in milliseconds
Seconds:
- setMissionTime() – define a mission time limit specified in seconds
- getMissionTime() – get the current mission time limit specified in seconds
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