Trivia
- Droids (moveable units) can be arranged in Groups.
- They are built in, and can build, Structures.
- The maximum number of droids per player is 100 (single player) and 150 (multiplayer).
- Certain types of droid have additional production limits imposed.
Functions
- addDroid()
- applyLimitSet()
- bind()
- buildDroid()
- componentAvailable()
- droidCanReach()
- droidFromId()
- enableComponent()
- enableTemplate()
- enumArea()
- enumDroid()
- enumGroup()
- enumRange()
- enumTemplate()
- getDroidLimit()
- getDroidProduction()
- isVTOL()
- makeComponentAvailable()
- objFromId()
- orderDroid()
- orderDroidBuild()
- orderDroidLoc()
- orderDroidObj()
- removeObject()
- setDesign()
- setDroidExperience()
Events
- eventAttacked()
- eventAttackedUnthrottled()
- eventDestroyed()
- eventDroidBuilt()
- eventDroidIdle()
- eventObjectSeen()
- eventObjectTransfer()
- eventPickup()
Backports
Constants
- DROID_WEAPON
- DROID_CYBORG
- DROID_COMMAND
- DROID_ECM
- DROID_SENSOR
- DROID_CONSTRUCT
- DROID_SUPERTRANSPORTER
- DROID_PERSON
- DROID_REPAIR
- DROID_TRANSPORTER
- DROID_ANY
- DORDER_REPAIR
- DORDER_DROIDREPAIR
- DORDER_PATROL
- DORDER_DEMOLISH
- DORDER_STOP
- DORDER_COMMANDERSUPPORT
- DORDER_MOVE
- DORDER_RTB
- DORDER_FIRESUPPORT
- DORDER_RECYCLE
- DORDER_REARM
- DORDER_LINEBUILD
- DORDER_ATTACK
- DORDER_BUILD
- DORDER_NONE
- DORDER_RETREAT
- DORDER_DESTRUCT
- DORDER_RTR_SPECIFIED
- DORDER_OBSERVE
- DORDER_SCOUT
- DORDER_HOLD
- DORDER_CIRCLE
- DORDER_UNUSED
- DORDER_EMBARK
- DORDER_RTR
- DORDER_TEMP_HOLD
- DORDER_GUARD
- DORDER_DISEMBARK
- DORDER_RECOVER
- DORDER_HELPBUILD