Adding Scavengers to Maps
- Aubergine
- giani
Scavenger player ID
Scavenger buildings and units must be set to player "S" in FlaME.
This is then automatically converted to the relevant scavengerPlayer based on the number of other players defined on the map when you publish your map.
Minimum requirements
For scavengers to actually do something when people play your map, you should ensure that the scavengers have at least the following structures:
- A scavenger-owned oil derrick (to produce oil)
- A scavenger power plant (to turn oil in to power)
- A scavenger factory (to build more units)
Remember that scavengers don't have hovercraft so most of their units can only travel across land. If you put Scavengers on an island surrounded by water, they will still produce land units and clog up their base. So always make sure they have some land to get to the main part of the map and reach any enemy bases.
Recommended setup
On low oil maps, scavengers should have one factory, one power generator and ideally 2 or more derricks. They should be in a position where they won't get attacked for the first few minutes of the game.
On high oil maps, give them additional factories in different locations around the map. They should also have 4 or more derricks and sufficient power generators to make them work.
Multiple bases
With the Ultimate Scavenger Mod, each scavenger factory acts like a separate base. So if you place two factories at different ends of the map they will work like two separate scavenger players. They won't attack each other, because they are still the same player ID in the game, but they will operate as autonomous bases choosing their own targets, etc.
Scavenger structures
< list of all scav buildings, what they do, pics, etc >
Scavenger units
< list of all scav units, pics, etc. – maybe just link to Scavenger Faction? >
Screenshots
Maps containing scavengers
If you need inspiration for design ideas, take a look at these maps which contain scavengers:
- Sk-Startup – bundled with the game, the scavs have their own mountain!
- Freezing – 4 scavenger bases, with one scavenger base between each normal player base.
- Testificate – 2 scavenger bases placed in opposite map corners, with routes on the map that allow scavengers to safely drive past player bases to get to oils
Trivia
Scavenger in Warzone were inspired by the Mad Max series of films:
Contents
Assimilate:
Developer Links
Related JS API articles:
- scavfact.js – the AI script that controls the scavenger faction
- scavengerPlayer – a JS API global defining the player ID for scavenger faction within the current game
- scavengers – a JS API global indicating whether scavengers are enabled in the current game