Change Log

This is the developers Change Log, per the change log file included with most versions of FlaME, and extrapolations from the wz2100.net forum.

 

 

Version 1.29

Keyboard controls can be changed.

The button to go back to the previous tool is (by default) the `~ tilde button.

I tried to automatically detect the display's colour bit depth.

Some compile messages with positions can be double clicked to go to the position.

Version 1.28

I made the program into a console application, so I can control how it starts up better and be more compatible with Mono. For Windows users this means a console window appears.

There are 4 new entries in the settings.ini to change bits per pixel or the depth bits

bug fixes

Version 1.27

bug fixes

 

Version 1.26

bug fixes

3.1 data and walls

 

Version 1.25

bug fixes

new button to realign objects to tiles

new buttons to flatten terrain under objects

 

Version 1.24

bug fixes

terrain-fill options

ability to load .gam files

 

Version 1.23

bug fixes

multiple maps in one window

gateways undoable

 

Version 1.22

bug fixes and small improvements

changes for Mono 2.6.7

options window

 

Version 1.21

bug fixes

ability to select where to load data from

 

Version 1.20

many bug fixes

new .fmap editor format

.wz format has additional INI files for master

options of what to with with painted terrains when painting textures

road remove brush

fading option for height change tool

what was player 10 is now scavengers

player select all objects button

object id zero is not valid and is automatically changed

health property for units

ability to select individual parts for master droids

improved compile screen

some new warnings when things go wrong

random rotation box for new objects

loads the basics of PIE 3

 

Version 1.19

wall-only rotation option

bug fixes

changes to error handling

 

Version 1.18

fixed an undo bug

 

Version 1.17

seperated the data files

changed rotation and its controls

merged fRMG

improved selecting multiple units

bug fixes

 

Version 1.16

flaME:

improved display of units

bug fixes

 

Version 1.15

flaME:

rotate copied units option

undo/redo text

unit save priorities

gateway selection paste/delete

list to select from multiple units on a tile

fRMG:

fixed occasional, passable holes in cliffs

 

Version 1.14

flaME:

updated objects to master

moved autosaves and settings to my documents

re-handled .wz file player numbers that are too high

minor changes/fixes

fRMG:

added a save dialog

 

Version 1.13

new installer by milo christiansen

includes fRMG in the installer

Version flaME 1.13

fixed another loading problem

fixed scaling problem

allows 10 players + 1 scavenger

fRMG 0.6:

improved water

improved ramp placement

variable ramp distance at distance from bases

fixed/removed ability to make non-square quarters rotation maps

fixed water not being reflected

 

Version 1.12

fixed compile and loading bugs

 

Version 1.11

splash screen

changed tile graphics

show tile texture numbers

multiplayer scroll limits

file format includes compile info

select texture or terrain with ctrl-click

 

Version 1.10

texture orientation markers

orientation setting

3,5,6,7 player map support for future versions

ability to change font

bug fixes

increased allowed name length by 3

 

Version 1.08

modules can be put on vtol factories.

displays size of selection rectangle.

changed some unit code and possibly made some more bugs.

 

Version 1.07

Changed structure limit to be per type.

Removed bad factory limit.

 

Version 1.06

changed 3 tile type defaults on the rockies tileset

might load maps as a default program

compiled map contains date and author info

can import a map as a copied segment

shows selection on minimap

faster font drawing

slightly faster loading

team coloured mouse hover rectangle

optional texture painter icons

optional water tile correct triangle alignment

255 structure limit, 5 factory limit, per player

modules compiled last to fix missing modules

optional new pointer mode

 

Version 1.05

?

 

Version 1.04

compile error checking of units

select and change multiple units

small changes

 

Version 1.03

small changes and bugfixes, plus a button to interpret the terrain of loaded .wz maps

 

Version 1.02

small changes and bugfixes

 

Version 1.01

small changes and bugfixes

 

Version 1.00

autosave

quicksave

downloading of files removed from installation