Change Log
This is the developers Change Log, per the change log file included with most versions of FlaME, and extrapolations from the wz2100.net forum.
Version 1.29
Keyboard controls can be changed.
The button to go back to the previous tool is (by default) the `~ tilde button.
I tried to automatically detect the display's colour bit depth.
Some compile messages with positions can be double clicked to go to the position.
Version 1.28
I made the program into a console application, so I can control how it starts up better and be more compatible with Mono. For Windows users this means a console window appears.
There are 4 new entries in the settings.ini to change bits per pixel or the depth bits
bug fixes
Version 1.27
bug fixes
Version 1.26
bug fixes
3.1 data and walls
Version 1.25
bug fixes
new button to realign objects to tiles
new buttons to flatten terrain under objects
Version 1.24
bug fixes
terrain-fill options
ability to load .gam files
Version 1.23
bug fixes
multiple maps in one window
gateways undoable
Version 1.22
bug fixes and small improvements
changes for Mono 2.6.7
options window
Version 1.21
bug fixes
ability to select where to load data from
Version 1.20
many bug fixes
new .fmap editor format
.wz format has additional INI files for master
options of what to with with painted terrains when painting textures
road remove brush
fading option for height change tool
what was player 10 is now scavengers
player select all objects button
object id zero is not valid and is automatically changed
health property for units
ability to select individual parts for master droids
improved compile screen
some new warnings when things go wrong
random rotation box for new objects
loads the basics of PIE 3
Version 1.19
wall-only rotation option
bug fixes
changes to error handling
Version 1.18
fixed an undo bug
Version 1.17
seperated the data files
changed rotation and its controls
merged fRMG
improved selecting multiple units
bug fixes
Version 1.16
flaME:
improved display of units
bug fixes
Version 1.15
flaME:
rotate copied units option
undo/redo text
unit save priorities
gateway selection paste/delete
list to select from multiple units on a tile
fRMG:
fixed occasional, passable holes in cliffs
Version 1.14
flaME:
updated objects to master
moved autosaves and settings to my documents
re-handled .wz file player numbers that are too high
minor changes/fixes
fRMG:
added a save dialog
Version 1.13
new installer by milo christiansen
includes fRMG in the installer
Version flaME 1.13
fixed another loading problem
fixed scaling problem
allows 10 players + 1 scavenger
fRMG 0.6:
improved water
improved ramp placement
variable ramp distance at distance from bases
fixed/removed ability to make non-square quarters rotation maps
fixed water not being reflected
Version 1.12
fixed compile and loading bugs
Version 1.11
splash screen
changed tile graphics
show tile texture numbers
multiplayer scroll limits
file format includes compile info
select texture or terrain with ctrl-click
Version 1.10
texture orientation markers
orientation setting
3,5,6,7 player map support for future versions
ability to change font
bug fixes
increased allowed name length by 3
Version 1.08
modules can be put on vtol factories.
displays size of selection rectangle.
changed some unit code and possibly made some more bugs.
Version 1.07
Changed structure limit to be per type.
Removed bad factory limit.
Version 1.06
changed 3 tile type defaults on the rockies tileset
might load maps as a default program
compiled map contains date and author info
can import a map as a copied segment
shows selection on minimap
faster font drawing
slightly faster loading
team coloured mouse hover rectangle
optional texture painter icons
optional water tile correct triangle alignment
255 structure limit, 5 factory limit, per player
modules compiled last to fix missing modules
optional new pointer mode
Version 1.05
?
Version 1.04
compile error checking of units
select and change multiple units
small changes
Version 1.03
small changes and bugfixes, plus a button to interpret the terrain of loaded .wz maps
Version 1.02
small changes and bugfixes
Version 1.01
small changes and bugfixes
Version 1.00
autosave
quicksave
downloading of files removed from installation