Tutorial: Speed Map Painting

Overview

These videos by NoQ show how to rapidly create new maps by first drawing them in graphics tools like GIMP...

The colours on the image represent different heights, with darker colours being low altitude land and lighter colours being high altitude ground. When imported in to FlaME, the height map turns in to cliffs and valleys, ready for painting with terrain textures and features...

Part 1

This was the original tutorial:

You can see in this video how I created a duel map heightmap with gimp and a part of painting in Flame.

Real time to make the heightmap and the map painting : 1h06

music : Celldweller - I Can't Wait (Spektralisk remix)

Part 2

This is an updated tutorial:

... I'm using The GIMP to draw a heightmap, then export it into FlaME and paint the textures. At some point, I export heightmap back to GIMP to add more random noise to the terrain; doing this in the beginning would confuse the cliff brush (the bad idea from in the old vid!). I didn't record putting units and trees etc. because there's nothing interesting in it.

The whole process took around 1 hour 45 minutes. The map is 128x80 (average size, but it's totally asymmetric; in fact i'm planning to set up some single-player challenge on it).

This map is based on Rockies tileset this time.