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activateStructure()
Activates the special feature of a structure, such as firing laser satellite...
Syntax
var returnValue = activateStructure(structure, [target[, ability]]);Parameters
Parameter | Type | Mandatory | Description | Game version |
|---|---|---|---|---|
structure | The structure that will perform the special action. | 3.1 Beta 2 | ||
target | {x:xPos, y:yPos} | The target location – usually a game object, but some structures might accept any object with x,y properties. The following structure types require a target:
| 3.1 Beta 2 | |
ability | (not yet documented) | 3.2 |
Return value
Value | Type | Description | Game version |
|---|---|---|---|
| Boolean | The structure was activated | 3.1 Beta 2 |
<error> | Error | Something went wrong | 3.1 Beta 2 |
Example
Toast the most recent droid/building that attacked me
var lastAttacker;
function eventAttacked(victim,attacker) {
lastAttacker = attacker;
}
function eventStructureReady(structure) {
if (structure.stattype == LASSAT) activateStructure(structure, lastAttacker);
}