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eventPlayerRevived()

A global event triggered when a player is revived (brought back to life).

 

Syntax

function eventPlayerRevived(player) {
  // code to run when player is resurrected
}

Parameters

ParameterTypeMandatoryNotesAPI Version
playerPlayers Object(tick)The players object associated with the player that was revived.1.0

Return value

The return value is not currently processed.

Notes

The event is not triggered for players identified as spectators or vacant slots.

After the player is revived, the event may lag behind a little - it's only triggered the next time a script tries to determine if the player is alive (and even then only when any caches invalidate). If you want to force a periodical check, set a timer as follows:

Force state check every 2 seconds
function checkPlayerStates() {
  void Players.alive; // will cause applicable events to be triggered
}
setTimer("checkPlayerStates", 2000); // check every 2 seconds

Example

Display message when player revived
function eventPlayerRevived(player) {
  console(""+player+" has been resurrected!");
  // a team member might have given them a truck...
  // or they might have received reinforcements...
  // or they are in debug mode and revived themselves...
}
Availability STABLE

Requires:

Contents

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See also

Related articles:

Players API

Topics:

  • isPlayerAlive()A global function that performs a basic, un-cached check to determine if a player is alive.
  • eventTeamRevived()A global event triggered when a team is revived (one or more of it's players resurrected).
  • eventPlayerDefeated()A global event triggered when a player is defeated.
  • eventPlayerRevived()A global event triggered when a player is revived (brought back to life).
  • Modding Players APIThe Players API supports modding...
  • isSpectator()A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
  • Players[]Main interface to Players API and an array of all players in the game, including Scavengers.
    • Players.alliesAndMe[]Returns an array of players objects for living allied players, including me.
    • Players.alive[]Returns an array of players objects for living players.
    • Players.allies[]Returns an array of players objects for living allied players.
    • Players.refresh()Rebuilds all Players Objects, use with care!
    • Players.dead[]Returns an array of players objects for dead players.
    • Players.scavengerReturns the players object associated with the Scavenger faction, even if Scavengers are disabled.
    • Players.meReturns the player object associated with your script.
    • Players.enemies[]Returns an array of players objects for living enemy players.
    • Players.mod()Extend the Players API and Players Objects with your own features...
  • Players ObjectsThe objects returned by the Players API are enhanced versions of Player objects...
  • eventTeamDefeated()A global event triggered when a team is defeated (all it's players defeated).