Notes
The value of this constant depends on the number of player slots in the current game:
Number of Players: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
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PROCESS_TICK_TIME: | 65ms | 65ms | 60ms | 45ms | 36ms | 30ms | 26ms | 23ms | 20ms | 20ms |
The algorithm used will be adapted over time to fine tune it to get the best results for different scenarios.
In Warzone 3.2, a new shared data object is being added which should, in theory, allow process instances across multiple players to share processing time metrics and thus allow a very different, more dynamic and accurate approach.