Most of the information here is for Warzone 3.1 and above.
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Updates "playerName" in config.
Displays a message in chat area indicating player name has changed.
Not sure what this is! See forum discussion.
Player colour should be set in Game Options Menu or Player Selection Panel.
Map Selection Panel
Updates "mapName" in config.
The selected map name is shown next to the globe icon.
Despite saving the chosen map in config, the map will always default to Sk-Rush for future games.
If there are no Scavenger bases on the map, there will be no Scavengers regardless of this setting.
Scripts can determine what mode was set via the scavengers global, and determine Scavenger player ID via the scavengerPlayer global.
Select alliances type:
Updates "aliance" in config.
Scripts can determine what mode was set via the alliancesType global.
Alliance mode affects Victory Conditions in the Game Rules & SitRep.
Selects base type:
Updates "base" in config
Scripts can determine what mode was set via the baseType global.
Base type affects numerous Player Initialisation in the Game Rules & SitRep.
Hides the interface elements leaving only the map displayed.
Click anywhere on the map to re-display interface elements.
Players base and defence structures are highlighted on the map in their associated colour (see Players Panel).
If Scavengers are enabled, their structures are highlighted on the map in a random colour.
Oil derricks are also highlighted on the map.
Overrides certain structure limit defaults that were defined in Player Initialisation.
Scripts can alter limits further using setStructureLimits() and applyLimitSet().
Scripts can check whether a limit has been reached for a specific structure using isStructureAvailable().
Disabled from Warzone 3.1 RC3 onwards.
A list of installed mods, including any mods in the currently selected map ("map mods") is listed at the top of the chat area.
Main Menu
Single Player Menu
Skirmish Game Screen
You can customise the following elements of this screen: