Most of the information here is for Warzone 3.1 and above.

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Configure and start a new Skirmish game.

 

Screenshot

Interactions

ItemInteractionResultsNotes
Click.Return to Single Player Menu 
[Player]Click to edit,
change name,
hit Enter to save.

Updates "playerName" in config.

Displays a message in chat area indicating player name has changed.

Scripts can determine the player name via the playerData array in Warzone 3.2+.
Click.

(question) Not sure what this is! See forum discussion.

Player colour should be set in Game Options Menu or Player Selection Panel.

Click.

Map Selection Panel

Updates "mapName" in  config.

The selected map name is shown next to the globe icon.

Despite saving the chosen map in config, the map will always default to Sk-Rush for future games.

Click icon to select mode.Enables or disables Scavenger faction in the game.

If there are no Scavenger bases on the map, there will be no Scavengers regardless of this setting.

Scripts can determine what mode was set via the scavengers global, and determine Scavenger player ID via the scavengerPlayer global.

Click icon to select mode.

Select alliances type:

Updates "aliance" in  config.

Scripts can determine what mode was set via the alliancesType global.

Alliance mode affects Victory Conditions in the Game Rules & SitRep.

Click icon to select mode.

Selects base type:

Updates "base" in config

Scripts can determine what mode was set via the baseType global.

Base type affects numerous Player Initialisation in the Game Rules & SitRep.

Click.

Hides the interface elements leaving only the map displayed.

Click anywhere on the map to re-display interface elements.

Players base and defence structures are highlighted on the map in their associated colour (see Players Panel).

If Scavengers are enabled, their structures are highlighted on the map in a random colour.

Oil derricks are also highlighted on the map.

Click.Structure Limits Screen

Overrides certain structure limit defaults that were defined in Player Initialisation.

Scripts can alter limits further using setStructureLimits() and applyLimitSet().

Scripts can check whether a limit has been reached for a specific structure using isStructureAvailable().

Click.Players PanelSelect which player slots to fill with AIs, etc., and then start the game.
Chat areaClick bottom of chat area,
Enter text,
Hit enter. 
Text is echoed to chat panel.

Disabled from Warzone 3.1 RC3 onwards.

A list of installed mods, including any mods in the currently selected map ("map mods") is listed at the top of the chat area.

Screen Location

Main Menu

Single Player Menu

 Skirmish Game Screen

Customisation

You can customise the following elements of this screen:

 

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