Overview
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An array of Player objects |
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describing each human/AI player slot on the current map regardless of whether those slots have been assigned players for the current game. |
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The data is based on either the settings in a campaign file, or the game settings from a skirmish or multiplayer game:
The index of each element in the array relates to the player ID. So the data for player 0 will be in playerData[0] and so on.
Properties
Each (numerically referenced) element in the array contains a Player object.
Examples
To follow
See also
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