Versions Compared
Key
- This line was added.
- This line was removed.
- Formatting was changed.
Excerpt |
---|
What effects do the various difficultly levels have? |
Campaign
Difficultygames
The Campaign difficulty is set on the Game Options Menu (updating the "difficulty" setting in config) and has following effects:
Difficulty level | Enemies | Player (You) |
---|---|---|
Easy | 20% Damage | Image Modified 20% Damage Image Added 10% Power |
Medium | No Effect | |
Hard | 20% Damage | Image Modified 20% Damage Image Added 10% Power |
These effects only apply to Campaign mode.
Skirmish / Multiplayer
Difficultygames
In Skirmish and Multiplayer games, the difficulty for each AI (computer player) can be set independently via the Player Setup Players Panel.
Image Added
Different AIs respond differently to the difficulty setting, for example:
- Nexus AI will cheat more on higher difficulty levels, giving itself more power boosts and random research gains. On "Easy", however, it will not cheat.
- Semperfi AI compltely ignores difficulty setting.
- NullBot AI follows a non-specialised research path on "Easy" setting, compared to adaptive research path on harder levels.
AI's set to "Easy" difficulty get the following hard-coded penalties:
- 25% reduction in oil production (on Warzone 3.2 and above)
AI's set to "Insane" difficulty gain additional benefits that are hard-coded in to Warzone:
- Their oil production is doubled (on Warzone 3.2 and above)
- They lose fewer map-defined buildings in relation to the baseType (see Player Initialisation for full details).
Challenge
Maps Difficultygames
In Challenge Games, the difficulty levels work the same as in Skirmish / Multiplayer games. The .ini file associated with the challenge defines the difficulty level of each AI player in the game.
Fast Play games
Not yet investigated – if you know, please leave a comment on this page.
Tutorial mode
Difficulty levels are not applicable in the tutorial.
Cheat codes
The following Cheats - Warzone 2100 Cheat Codes affect difficulty:
biffer baker
– makes human units several orders of magnitude more deadly than enemy unitsdouble up
– makes human units twice as deadly than enemy units
Div | ||
---|---|---|
| ||
Thanks to NoQ for providing this info in the forums! |
Div | ||||
---|---|---|---|---|
| ||||
ContentsJump to:
|
Div | ||
---|---|---|
| ||
See AlsoRelated articles:
|