This encyclopaedia contains lots of spoilers - you should play through the campaigns first before reading too much here!

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 10 Next »

A rolling commentary from your advisor and troops in the field...

 

The SitRep Mod was designed to provide players with a modified rules.js that would actually inform players of a wide variety of situations, such as:

  • When an enemy unit or structure is detected, and whether the enemy is a Scavenger or an enemy player. (In 3.2, it would also tell if the enemy is an artillery unit/structure, a VTOL, or even an enemy transport.)
  • When an Oil Derrick or Power Generator is under attack.
  • When a unit or structure is destroyed. If it's an Oil Derrick, Power Generator, or LasSat Command Post, it'll play a special message.
     When the player is low on power, or doesn't have enough Power Generators to run all the Oil Derricks.
  • Players entering/exiting game.
  • Building construction.
  • Attacks (more descriptive reporting than usual).
  • Recycling or Demolition.
  • Object transfers (including nexus link assimilation).
  • Randomising of audio messages (where applicable)
  • Droid commanders whit voice.
  • And even more...



Get the latest version of this mod from: Warzone forums.

Awesome Addons

Other awesome addons:

Dissection of this addon (mod) to see how it works:

Audio used in this mod:

Javascript API:

  • playSound() – the API function to play an audio file.
  • audioAlert(filename,pos,despam) – a throttled wrapper for playSound()
  • Links to other JS API functions used in the mod can be found via the dissection link at the top of this panel.

Learn more about rules.js:

 

  • No labels