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Comment: Migrated to Confluence 5.3
Excerpt

An array of Player objects describing each human/AI player slot on the current map regardless of whether those slots have been assigned players for the current game.

 

Overview

By inspecting the player data stored in this array, you can determine some useful information about your opponents/allies.

The data is based on either the settings in a campaign file, or the game settings from a skirmish or multiplayer game:

Image Removed For example, what colour or difficulty was set on the Players Panel or the .ini file that defined the game settings?

Image Added

Note: Reordering players in the list changes their start position, not their player ID.

There can be up to 10 "normal" (human or AI bot) players in a game , and optionally a scavenger player. The scavenger player does not have a player object and is thus not referenced and, optionally, an additional scavengers player.

Note

The Scavenger Faction is not listed in the playerData array, and it's player ID will always be ≥maxPlayers. You can get the ID of the scavenger faction using scavengerPlayer. As such, it's not possible to determine the colour, etc., for the scavengers faction.

If a player slot is "Closed" or "Empty", it will still be included in the playerData array.

The index of each element is the player's ID within the game (the value of me for that player). Note that this is not necessarily the same as the player's position on the map - for example, some starting positions might not have been assigned a player.

Properties

Each (numerically referenced) element in the array contains a Player objectWhen players are defeated, they do not get removed from the array.

Properties

PropertyTypeNotesGame Version
<N>Player object

The numeric element indexes in the array represent the player IDs.

So, playerData[me] gives the player object for the player associated with your script, playerData[0] is the player object for player #0, etc.

Player IDs are set based on the order in which a player joins the game, not the order in which they appear on the Players Panel. The order they appear in the players panel defines their startPositions[].

The human game host is always player ID 0.

3.1
.lengthNumber

The number of "normal" players in the game (same value as maxPlayers).

Players are zero-indexed, so if a game as 4 players the <n> elements would be numbered 0..3, etc.

3.1

The playerData array is a normal array and thus inherits all standard methods and properties of the Javascript Array class.

Examples

Code Block
themeRDark
languagejavascript
titleIterate through playerData array
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playerData.forEach( function get(data, player) {
	// player = player id
    // data = Player object containing info about that player
});
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Availability
Status
colourGreen
title3.1 b1+

Available since:

  • Warzone 3.1 Beta 1
  • See Player object for details of subsequent updates.
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Contents

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See also

Related API features:

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