Returns an array of players objects for living enemy players.
Syntax
var enemies = Players.enemies; // array of enemy players objects
Return value
An array of enemy Players Objects, including Scavengers (if they are alive), excluding spectators and vacant slots.
Notes
The indexes in the array are sequential and not based on player IDs.
Example
Iterating through enemies
Players.enemies.forEach(function(enemy) {
// enemy = players object for current enemy
// enemy.id = id of enemy player
});
Check if specific player is enemy
// you could do this:
var isEnemy = !allianceExistsBetween(me, playerID);
// but it won't filter out spectators or vacant slots
// this, on the other hand, does filter them out:
var isEnemy = Players[playerID].isEnemy;
// if you want to know if they are living enemy:
var isLivingEnemy = Players[playerID].isEnemy && Players[playerID].isAlive;
isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
Players.alive[] — Returns an array of players objects for living players.
Players.allies[] — Returns an array of players objects for living allied players.