A global event triggered when a team is revived (one or more of it's players resurrected).
Syntax
function eventTeamRevived(team) {
// code to run when team is revived
}
Parameters
Parameter
Type
Mandatory
Notes
API Version
team
Object
An object containing two properties:
.id– the team ID (number)
.name– the team letter (uppercase string)
The object has two methods:
.valueOf() – returns the id
.toString() – returns the name
1.0
Return value
The return value is not currently processed.
Notes
The event is not triggered for teams consisting only of spectators and/or vacant slots.
After the team is revived, the event may lag behind a little - it's only triggered the next time a script tries to determine if the players in the team are alive (and even then only when any caches invalidate). If you want to force a periodical check, set a timer as follows:
Force state check every 2 seconds
function checkPlayerStates() {
void Players.alive; // will cause applicable events to be triggered
}
setTimer("checkPlayerStates", 2000); // check every 2 seconds
The eventTeamRevived() event will be triggered after the eventPlayerRevived() event that led to the team being revived (team state is checked whenever a player is defeated or revived).
Example
Display message when team revived
function eventTeamRevived(team) {
// .toString() will be invoked = team.name
console("Team "+team+" is back for more!");
// want to find out what players are in that team?
var members = Players.filter(function(player) {
return (player.team == team);
});
// members is now an array of players objects
// associated with the players in the team
// or which players are alive in the team?
var living = Players.alive.filter(function(player) {
return (player.team == team);
});
// living is now an array of players objects
// associated with the living players in the team
}
isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
Players.alive[] — Returns an array of players objects for living players.
Players.allies[] — Returns an array of players objects for living allied players.