The players object associated with the player that was revived.
1.0
Return value
The return value is not currently processed.
Notes
The event is not triggered for players identified as spectators or vacant slots.
After the player is revived, the event may lag behind a little - it's only triggered the next time a script tries to determine if the player is alive (and even then only when any caches invalidate). If you want to force a periodical check, set a timer as follows:
Force state check every 2 seconds
function checkPlayerStates() {
void Players.alive; // will cause applicable events to be triggered
}
setTimer("checkPlayerStates", 2000); // check every 2 seconds
Example
Display message when player defeated
function eventPlayerRevived(player) {
console(""+player+" has been resurrected!");
// a team member might have given them a truck...
// or they might have received reinforcements...
// or they are in debug mode and revived themselves...
}
isSpectator() — A global function that performs a basic, un-cached check to determine if a player is a spectator based on presence of a Satellite Uplink at the start of the game.
Players[] — Main interface to Players API and an array of all players in the game, including Scavengers.
Players.alliesAndMe[] — Returns an array of players objects for living allied players, including me.
Players.alive[] — Returns an array of players objects for living players.
Players.allies[] — Returns an array of players objects for living allied players.