If you want a scavenger option on your map, you need to pre-place specific scavenger structures for things to work properly... |
Scavenger buildings and units must be set to player "S" in FlaME.
This is then automatically converted to the relevant scavengerPlayer based on the number of other players defined on the map when you publish your map.
For scavengers to actually do something when people play your map, you should ensure that the scavengers have at least the following structures:
Remember that scavengers don't have hovercraft so most of their units can only travel across land. If you put Scavengers on an island surrounded by water, they will still produce land units and clog up their base. So always make sure they have some land to get to the main part of the map and reach any enemy bases.
On low oil maps, scavengers should have one factory, one power generator and ideally 2 or more derricks. They should be in a position where they won't get attacked for the first few minutes of the game.
On high oil maps, give them additional factories in different locations around the map. They should also have 4 or more derricks and sufficient power generators to make them work.
With the Ultimate Scavenger Mod, each scavenger factory acts like a separate base. So if you place two factories at different ends of the map they will work like two separate scavenger players. They won't attack each other, because they are still the same player ID in the game, but they will operate as autonomous bases choosing their own targets, etc.
< list of all scav buildings, what they do, pics, etc >
< list of all scav units, pics, etc. – maybe just link to Scavenger Faction? >
If you need inspiration for design ideas, take a look at these maps which contain scavengers:
Scavenger in Warzone were inspired by the Mad Max series of films:
Always do some play-testing with the Ultimate Scavenger Mod installed as it massively changes the veracity of the Scavenger faction. |
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