It's not clear what values will be present for properties that are not applicable - eg. if construction droid can't have an ECM turret or weapon turret, so what would the 'ecm' and 'weapons' properties contain?
Property
Type
Description
Game version
type
<not implemented yet>
id
Number
The unique ID of the object
3.2
name
String
The name of the template
3.2
cost
Number
The amount of power that will be required to produce a droid using this template.