Describes a structure (something a truck can build) on the map.
Properties
Inherits all the properties of a Game objects (id, x, y, z, player, selected, name, health, armour, thermal, born, etc.) then adds/overrides the properties listed below.
Other: If specified when using queue() or setTimer(), the resultant function calls will be passed a structure object. If you bind() to a structure object, the function called when it is destroyed will be passed the structure object.