A few constants to make working with times more semantic...
Millisecond conversions
If you're working in milliseconds, these constants are useful:
SECONDS – eg. 12 * SECONDS would give a value of 12000 milliseconds
MINUTES – eg. 5 * MINUTES would give a value of 300000 milliseconds
Second conversions
If you're working in seconds, these constants are useful:
SECS – eg. 12 * SECS would give a value of 12 seconds.
MINS – eg. 5 * MINS would give a value of 300 seconds.
Notes
In Warzone 3.1, setMissionTime() used time units of 1/10th of a second, which sounds odd until you realise that's the interval of a game tick and also the update rate of gameTime. It was very confusing unit to work with, so in Warzone 3.2 such functions were updated to use seconds.