spreadsheet columns
just a dumping ground for something I'm working on...
Property | Type | Mandatory | Description | Values |
---|---|---|---|---|
.researchID | ID of a technology that can be researched | |||
.name | String | Human readable name of the technology / item | String taken from names.txt so it can be used with _() localise at later date | |
.type | String constant | Research path What will the technology enable or improve? | Weapons:
Droids:
Other (mostly systems, buildings, etc):
| |
.subType | String constant | Research effect What effect will the research have on the research line? Note: In case some choices seem strange...
For example, Laser Satellite is PERIMETER and Satellite Uplink is BUILDING! |
| |
.faction | String constant | Research faction Mainly used to focus on a specific faction's vehicle bodies. |
| |
.researchID | String | ID of a technology that can be researched (if applicable) | Research ID taken from research.txt so it can be passed to pursueResearch() | |
.researchCost | Number | How much power is needed to start research? | Depends on technology. | |
.researchPoints | Number | How long does it take to do the research? | Depends on technology. | |
.researchPointsMod | Number | Multiplier applied to future research times. | Depends on technology. | |
.itemCost | Number | What does it cost to build the item? | Depends on item. | |
.itemCostMod | Number | Modifier applied to item costs. | Depends on item/technology. | |
.itemPoints | Number | How long does it take to build the item? | Depends on technology. | |
.itemPointsMod | Number | Modifier applied to item points. | Depends on technology. | |
.propulsion | Number constant | Research/Item propulsion. Does the research relate to a specific propulsion? | See Propulsions. | |
.propulsionID | String constant | ID of propulsion for EFFECT_PROPULSION and EFFECT_DROID items.
| Propulsion ID taken from propulsion.txt (simplified). | |
.body | Number constant? | Research/Item body. Does the research relate to a specific body? | ||
.bodyID | String constant | ID of body for EFFECT_BODY and EFFECT_DROID items. | Body ID taken from body.ini (I think?) | |
.size | Number constant | A rough idea about the size of the body. It's not clear where these are defined, what determines the size, or what effect it has on the game. | ||
.turret | ||||
.turretID | ||||
.droidID | ||||
.structureID | ||||
.speed | ||||
.speedMod | ||||
.maxSpeed | ||||
.accuracy | ||||
.accuracyMod | ||||
.hp | ||||
.hpMpd | ||||
.kinetic | ||||
.kineticMod | ||||
.thermal | ||||
.thermalMod | ||||
.damage | ||||
.damageMod | ||||
.rof | ||||
.rofMod | ||||
.range | ||||
.rangeMod | ||||
.engine | ||||
.engineMod | ||||
.weight | ||||
.weightMod |