Propulsions

UNDER CONTRUCTION - I'm still playing around with different approaches to this.

.propulsionID →

Planet

Building

DefenceBarrierBaBaPropBaBaLegsCyborgLegsCyborgJetswheeled01hover01HalfTracktracked01V–TolNaval 

Bit value →

↓ .propulsion

1638481924096204810245121286432168421


Notes ↓

PROP_ALL (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All things owned by players
PROP_STRUCTURE (tick)(tick)(tick)          All structures
PROP_PERIMETER  (tick)(tick)          Defences & Barriers
PROP_DROID    (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All droids
PROP_LAND (tick)(tick)(tick)(tick)(tick)(tick)(question)(tick)(tick)(tick)(tick)  Travel on land
PROP_AIR       (tick)    (tick) Travel in air
PROP_SEA       (question) (tick)  (tick)(tick)Travel on/over water
PROP_VEHICLE        (tick)(tick)(tick)(tick)(tick) All droids excluding cyborg/jump/navy
PROP_BORG      (tick)(tick)      All cyborg/jump droids
PROP_PLANET(tick)             Indestructible features (boulder, oil resource, etc)
PROP_BUILDING (tick)            Base buildings (excluding perimeter)
PROP_DEFENCE  (tick)           Defence towers
PROP_BARRIER   (tick)          Walls, gates, traps, most features
                
PROP_LEGS              Civilians, scavenger men
PROP_CYBORG      (tick)       Cyborgs (incl. super cyborg)
PROP_JUMP       (tick)      Jetpack cyborgs (not currently implemented)
PROP_WHEEL        (tick)     Wheeled vehicles
PROP_HOVER         (tick)    Hover vehicles
PROP_HALFTRACK          (tick)   Halftrack vehicles
PROP_TRACK           (tick)  Tracked vehicles
PROP_VTOL            (tick) VTOLs (including transports?)
PROP_NAVAL             (tick)Ships (not currently implemented)