Functions for labelling objects... |
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You can label any of the Warzone Objects, with the exception of Data objects:
Notes:
There are three ways to create labels:
There are discussions taking place in the forums and also a wiki page that propose possible naming conventions for labels.
No. And this is perhaps the most important thing to understand when using labels.
Labels are shared between all scripts running on the same machine, but are not syncrhonised with network peers.
This is particularly important on the game host where there are a large number of scripts running.
As such, it's recommended that any labels you create using the addLabel() function should be prefixed or suffixed with the value of 'me' to reduce the chances of other scripts overwriting them.
Labels are stored in save games, and will be restored when the save game is loaded.
Labels defined in a map (labels.ini) can be changed at runtime, by assigning those labels to some other object or removing them, and those changes will persist in save games, but the map will not be altered. So, if you start a new game, the original labels from the map will be reinstated.
AvailabilityRequires:
The majority of label features were added or improved in Warzone 3.2 |
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