This encyclopaedia contains lots of spoilers - you should play through the campaigns first before reading too much here!

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The original developers of Warzone 2100...

 

 

2: So who came up with the concept of Warzone 2100, the layout and the 3d and awesome camera?

Nick-

The original idea grew from a brainstorming session between Jim Bambra, Alex Mclean, and myself back in the summer of 1996. It was a game that we had all wanted to do for some time. We felt that the RTS market at that time was somewhat stagnant and that were many areas that could be improved. The movement into a three-dimensional environment was also a logical move. Combat in the real world takes place in three dimensions after all. Height and elevation play an important tactical part of Warzone 2100, as it does in real warfare. It is difficult to see how a 2D system, even when using a pseudo 3D look, could do this so well as a full 3D environment like Warzone’s.

Jim-

In addition to a great single player game we also set out to create an exciting multiplayer game that we would continue to support and expand over the internet. We also wanted to give players lots of starting options, hence the different base set-ups and the add-on options of the starting the game at any of the three tech levels (watch out for CAM 3 tech trees next week).

 

3: How many hours (roughly) where put into this game's creation?

Nick-

It is easier to state this in terms of years. Let see that would be 45 man-years!

 

6: Who's idea was it to keep your base intact and have the map expand more as the missions go forward and always keeping the first base you built?

Jim-

It was something I’d always wanted to do. Too many games have you build a great base only to take it away from you at the end of a mission. In WZ the base lasts from mission to mission which means you really care about it, plus you get to add new structures as the research progresses making your base and bigger and more impressive as the game moves on.

 

Back Row (standing) (Left to Right): Tim Cannell, Alex McLean, Erol Kentli, Annette Bell, Gareth Jones, John Elliot, Pete Ball, Jeremy Sallis Keith Ledger, Martin Severn, Paul Dunning.

Back of Sofa: Alex Lee, Kevin Wicks.

On Sofa: Kevin Ayre, Jim Bambra, Louise Anderson.

On Floor: Nick Cook, Pete Johnson.

Credits

Pumpkin Studios - Developer:

  • Jim Bambra - Director of Projects
  • Nick Cook - Director of Development
  • Alex McLean - Head of Software Engineering
  • Annette Bell - Software Engineer
  • Tim Cannell - Software Engineer
  • Paul Dunning - Software Engineer
  • John Elliot - Software Engineer
  • Gareth Jones - Software Engineer
  • Alex Lee - Software Engineer
  • Jeremy Sallis - Software Engineer
  • Pete Johnson - Graphic Artist
  • Errol Kentli - Graphic Artist
  • Kevin Wick - Graphic Artist
  • Kevin Ayre - Graphic Artist /Mission Designer
  • Martin Severn - Graphic Artist/Musician
  • Keith Ledger - Designer
  • Pete Ball - Systems Manager
  • Louise Anderson - Project Coordinator

Eidos Interactive USA - Publisher:

  • Mike Gilmartin - Producer
  • Gary Keith - Product Manager
  • Mike McHale - Quality Assurance Manager
  • Rudi Ellis - Lead Quality Assurance
  • Pete Schmalz - Lead Quality Assurance
  • Jeremy Hunter - Hardware Compatibility
  • Clayton Palma - Quality Assurance
  • John Arvay - Quality Assurance
  • Greg Rizzer - Quality Assurance
  • Corey Fong - Quality Assurance
  • Greg Coleman - Quality Assurance
  • Tim Moore - Quality Assurance
  • Kenneth Schmidt - Quality Assurance
  • Chris Charles - Quality Assurance
  • Franklin Vasquez - Quality Assurance

Eidos Interactive UK - Publisher:

  • Eric Adams - Producer
  • Grant Dean - Senior Producer
  • Rose Montgomery - Eidos Development Support
  • Flavia Timiani - Localisation Manager
  • John Davis - Head of Marketing
  • David Burton - Marketing Manager
  • Rebecca West - Assistant Product Manager
  • Steve Starvis - PR Manager
  • Jonathan Rosenblatt - PR Manager
  • Tony Bourne - QA Manager
  • Jason Walker - Lead Quality Assurance
  • Dave Isherwood - Lead Quality Assurance
  • Linus Dominque - Lead Quality Assurance
  • Michael Hanley - Quality Assurance
  • Maf - Quality Assurance
  • Dominic Berzins - Quality Assurance

 

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