Assuming that you're using object keys to form part of your event key, you'll almost certainly want to know who an object belongs to – you, an ally or an enemy?
A suffix mod automatically adds a faction (or some other) suffix to event keys. Suffixes are persistent, so when event keys are being reduced the suffix remains on the end of the event key.
How do I make one?
A suffix mod defines the NEXUS.suffix() method – when passed an object it should return a "suffix" applicable to the passed in object.
Your mod should be structured like this:
NEXUS.suffix = (function() {
// /////////////////////////////////////////////////////////////////
// PRIVATE VARS
var chimp = "hairy"; // just an example :p
// /////////////////////////////////////////////////////////////////
// PUBLIC CLASSIFY FUNCTION
var suffix = function(obj) {
// work out the suffix applicable for "obj"
// up to you how to do that, take a look at existing mods for examples (:
return objSuffix; // objSuffix must be a string, ideally with "." at the start
}
// /////////////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS
var isFoo = function(foo) { // just an example :p
return (foo != "bar");
}
// return your suffix function
return suffix;
})();
If you want to be super-helpful to other people looking at your code:
Make it easy to understand!
Document the possible suffixes
File name convention
Suffix mods use the following naming convention: "NEXUS.suffix_modName.js", where "modName" is the name of your mod.
Library
You can only install one suffix mod per NEXUS instance. Here's some we made earlier...
Other mods
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