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Stores the player ID your script is associated with...

 

Syntax

me

Values

The value of me will be an integer in the range 0 ≤ me ≤ Math.max(scavengerPlayer, maxPlayers).

  • Player 0 is always the human game host.
  • There can be up to 9 additional normal (human or AI) players in a game (player IDs 1 → maxPlayers).
  • If scavengers are enabled, there will also be an additional scavengerPlayer.

In Warzone 3.2, the value of me was updated so that hackChangeMe() could be used to set a value of -1. When this happens, the script will receive almost all events from all players. This is useful in 'extra' scripts, often used to manage missions, as they can get a much more comprehensive view on game state.

An additional global, selectedPlayer, allows you to determine which of the players the localhost human is playing as.

Example

Get a list of my droids...
// get a list of my droids
var myDroids = enumDroid(me);
Availability 3.1 B1+

Requires:

  • Warzone 3.1 Beta 1 or above
  • Updated in 3.2 to allow value of -1
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