In Warzone 3.2, the value of me was updated so that hackChangeMe() could be used to set a value of -1. When this happens, the script will receive almost all events from all players. This is useful in 'extra' scripts, often used to manage missions, as they can get a much more comprehensive view on game state.
An additional global, selectedPlayer, allows you to determine which of the players the local host human is playing as.
Example
Get a list of my droids...
// get a list of my droids
var myDroids = enumDroid(me);