Other great resources: Official JS API docs, Scripting Forum

Skip to end of metadata
Go to start of metadata

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 11 Next »

Register a function to be called when a game object gets destroyed.

 

Syntax

bind(functionName, gameObject);

Parameters

ParameterTypeMandatoryDescriptionGame version
functionNameString(tick)The name of the function that should be called immediately before the gameObject is destroyed.3.1 Beta 1
gameObjectGame objects(tick)Any game object, such as a droid, structure or feature.3.1 Beta 1

Return value

ValueTypeDescriptionGame version
undefinedUndefinedIndicates the bind was successful.3.1 Beta 1
<error>ErrorIndicates there was a problem (did you remember to specify functionName as as a string?)3.1 Beta 1

Notes

To detect when your own objects are destroyed, use eventDestroyed() instead.

This function is useful because you can use it on objects owned by other players, and even destroyable features like trees.

Your function will be triggered immediately before the game object is removed from the map.

Example

Do something when someObject is destroyed
function certainDeath(gameObject) {
  // do stuff
}
 
bind("certainDeath", someObject); // where someObject is any Game Object
It's not certain whether this function will change or be deprecated in future releases, so use with care. 
Availability 3.1 B1+

Requires:

  • Warzone 3.1 Beta 1 or above
Contents

Jump to:

See also

Related articles:

 

  • No labels