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Propulsion PLANETBUILDINGDEFENCEBARRIERLEGSCYBORGJUMPWHEELHOVERHALFTRACKTRACKVTOLSHIP 

Bit value →

↓ Constant

81924096204810245121286432168421Notes
<STRUCTURES> (tick)(tick)(tick)         All structures
<PERIMETER>  (tick)(tick)         Defences & Barriers
<DROIDS>    (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)All droids
<LAND> (tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)(tick)  Objects on land
<AIR>      (tick)    (tick) Objects in air
<SEA>      (tick) (tick)  (tick)(tick)Objects on water
<VEHICLES>       (tick)(tick)(tick)(tick)(tick) All droids excluding cyborg/jump/navy
<BORGS>     (tick)(tick)      All cyborg/jump droids
PLANET(tick)            Indestructible features (boulder, etc)
BUILDING (tick)           Base buildings (excluding perimeter)
DEFENCE  (tick)          Defence towers
BARRIER   (tick)         Walls, gates, traps
LEGS    (tick)        Civilians, scavenger men
CYBORG     (tick)       Cyborgs (incl. super cyborg)
JUMP      (tick)      Jetpack cyborgs (not currently implemented)
WHEEL       (tick)     Wheeled vehicles
HOVER        (tick)    Hover vehicles
HALFTRACK         (tick)   Halftrack vehicles
TRACK          (tick)  Tracked vehicles
VTOL           (tick) VTOLs (including transports?)
SHIP            (tick)Ships (not currently implemented)
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