Icons, flags and various other UI elements can be modded...
.img files
These are text files that list images and their "point of origin" offsets:
frontend.img – lists all images in the frontend folder.
intfac.img – lists all images in the intfac folder.
If you add, change or remove any images, you'll need to update these files.
The two numbers at the start of each line define the pixel offset to apply to the image when it's displayed on screen. This allows the position of the top-left corner of the image to be changed if required. For example, if you replace an existing image with a new image that has smaller or larger dimensions, you can use the offset to change where it appears so that it looks right on screen.
Note: Both files must be referenced in frontend.wrf. This tells Warzone to inspect the files and load all images that they list.
Burning oil resource images
The intfac_differentOil.img file defines the image sequence used to depict a burning oil resource on the radar mini map.
The cycle consists of 6 images (image_rad_burnres1.png → image_rad_burnres6.png) located in the intfac folder:
As you can see, the images are tiny and they are also different sizes.
Anyone know the format of this file?
warzone2100.png
This image is used as the application icon on some operating systems. It should be 128x128 pixels and PNG format.
On Windows, you will need to convert it in to a .ico file (not sure where to put it though) and ensure there are alternate sizes defined (eg. 16x16, 32x32, etc).
frontend folder
This folder contains images that are mostly used for Menus & Screens, including game set-up screens.
Some advice when changing the contents of this folder:
Don't remove any images – the menus and screens in the game are hard-coded to use specific image files.
Don't change the size of images – their positions and sizes are all hard-coded in the C++ code and not easy to change.
Contents
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File locations
The images bundled with the game can be found here: